'Distant Worlds - Empire Policy - 1.7.0.0

ImmediatelyRecruitNewTroopsWhenColonize		;N
ColonyAllowFacilityCloningFacility		;N
ColonyAllowFacilityFortifiedBunker		;Y
ColonyAllowFacilityGiantIonCannon		;Y
ColonyAllowFacilityPlanetaryShield		;Y
ColonyAllowFacilityRegionalCapital		;Y
ColonyAllowFacilityRoboticTroopFoundry		;Y
ColonyAllowFacilityTroopTrainingCenter		;Y
ColonyAllowFacilityTerraformingFacility		;Y
ColonyFacilityPopulationThresholdCloningFacility		;100000
ColonyFacilityPopulationThresholdFortifiedBunker		;300
ColonyFacilityPopulationThresholdGiantIonCannon		;3000
ColonyFacilityPopulationThresholdPlanetaryShield		;1000
ColonyFacilityPopulationThresholdRegionalCapital		;5000
ColonyFacilityPopulationThresholdRoboticTroopFoundry		;300
ColonyFacilityPopulationThresholdTroopTrainingCenter		;300
ColonyFacilityPopulationThresholdTerraformingFacility		;400
DoNotRecruitTroopsUntilColonyPopulationReachesThreshold		;300
ColonyTaxRateIncreaseWhenAtWar		;N
ColonyTaxRateLargeColony		;1
ColonyTaxRateMediumColony		;1
ColonyTaxRateSmallColony		;1
MilitaryConstructionLevel		;1
ConstructionMilitaryCapitalShip		;1
ConstructionMilitaryCarrier		;0
ConstructionMilitaryCruiser		;4
ConstructionMilitaryDestroyer		;12
ConstructionMilitaryEscort		;42
ConstructionMilitaryFrigate		;36
ConstructionMilitaryTroopTransport		;5
ConstructionSpaceportLargeColonyPopulationThreshold		;3000
ConstructionSpaceportMediumColonyPopulationThreshold		;750
ConstructionSpaceportSmallColonyPopulationThreshold		;50
ConstructionSpaceportMinimumDistance		;250
DiplomacySendGiftsUpToAmount		;125000
DiplomacyTradeSanctionsUseBlockades		;N
FleetMilitaryProportionForFleets		;58
FleetStrikeForceTypicalSize		;9
FleetTypicalSize		;23
IntelligenceAllowMissionDeepCover		;N
IntelligenceAllowMissionInciteRevolution		;N
IntelligenceAllowMissionSabotageColony		;N
IntelligenceAllowMissionSabotageConstruction		;Y
IntelligenceAllowMissionStealGalaxyMap		;Y
IntelligenceAllowMissionStealOperationsMap		;Y
IntelligenceAllowMissionStealTechData		;Y
IntelligenceAllowMissionStealTerritoryMap		;Y
IntelligenceCounterIntelligenceProportion		;50
IntelligenceUseEspionageAgainstEmpireWhen		;2
IntelligenceUseSabotageAgainstEmpireWhen		;1
ResearchDesignAutoRetrofit		;Y
ResearchDesignOverallFocus		;0
ResearchDesignTechFocus1		;3
ResearchDesignTechFocus2		;0
ResearchDesignAutoUpgradeFighters		;Y
WarAttacksAllowColonyBombardment		;2
WarAttacksAllowPlanetDestroying		;3
WarAttacksHarassEnemies		;Y
TradeWithOtherEmpires		;Y
EngageInTourism		;Y
NewColonyPopulationPolicyYourRaceFamily		;0
NewColonyPopulationPolicyAllRaces		;1
ImplementEnslavementWithPenalColonies		;N

HomeworldDefensePriority		;4.0
ColonizeContinentalPriority		;3.5
ColonizeMarshySwampPriority		;1.25
ColonizeOceanPriority		;1.0
ColonizeDesertPriority		;0.5
ColonizeIcePriority		;1.25
ColonizeVolcanicPriority		;1.0
ColonizeRuinsPriority		;2.5
ControlRestrictedResourcesPriority		;1.0
ResearchPriority		;0.75
TradePriority		;2.5
AlliancePriority		;3.0
SubjugationPriority		;0.5
TourismPriority		;1.5
ExplorationPriority		;1.0
WarWillingness		;0.5
BreakTreatyWillingness		;0.5
InvasionOverkillFactor		;3.0
ShipBattleCautionFactor		;4.0
ProtectLeaderAtAllCosts		;N
PrioritizeBuildWonderId		;0
ResearchIndustryFocus		;0
DefaultMilitaryFleeWhen		;3
